File Static Data

Eve Online started out life early on with the “Database”. Because the DB existed already and was relatively convenient, we put data into it. Later, we realized that a lot of data was stuff that our game designers authored (like solar systems and their contents) that we called “static data”, and a clever system was created for versioning this data with revisions at a row level. It didn’t seem unreasonable at the time, and the waterfall mechanics of our release process matched pretty closely with the mechanisms in the database versioning system.

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Categories: services maintenance  Tags: FSD python data